Unity 自带的Shader

Unlit.This is just a texture,not affected by any lighting.

不发光。这只是一个纹理,不被任何光照影响

VertexLit.顶点光照

Diffuse.漫反射

Normal mapped.This is a bit more expensive than Diffuse:it adds one more texture(normal map),and a couple of shader in structions.

法线贴图,比漫反射更昂贵:增加了一个或更多纹理(法线贴图)和几个着色器结构

Specular.This adds specular highlight calculation.

高光。增加了特殊的高光计算

Normal Mapped Spedcular,Again,this is a bit more expensive than Specular.

既有法线贴图又有高光贴图,所以我们叫 高光法线贴图

Parallax Normal mapped. This adds parallax normal-mapping calculation.

视差法线贴图。这增加了视差法线贴图计算。

Parallax Normal Mapped Specular. This adds both parallax normal-mapping and specular highlight calculation.

视差高光法线贴图。增加了视差法线贴图和镜面高光计算。