Unity 自带的Shader
Unlit.This is just a texture,not affected by any lighting.
不发光。这只是一个纹理,不被任何光照影响
VertexLit.顶点光照
Diffuse.漫反射
Normal mapped.This is a bit more expensive than Diffuse:it adds one more texture(normal map),and a couple of shader in structions.
法线贴图,比漫反射更昂贵:增加了一个或更多纹理(法线贴图)和几个着色器结构
Specular.This adds specular highlight calculation.
高光。增加了特殊的高光计算
Normal Mapped Spedcular,Again,this is a bit more expensive than Specular.
既有法线贴图又有高光贴图,所以我们叫 高光法线贴图
Parallax Normal mapped. This adds parallax normal-mapping calculation.
视差法线贴图。这增加了视差法线贴图计算。
Parallax Normal Mapped Specular. This adds both parallax normal-mapping and specular highlight calculation.
视差高光法线贴图。增加了视差法线贴图和镜面高光计算。
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